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NEW QUESTION 1
Following chart lists stories for a release of an Agile project;
If the team completes Story A, Story B, and 50% of Story C for the first iteration, what is the team's velocity?
Answer: A
NEW QUESTION 2
The key elements of a user story in Agile development are:
- A. a written description, the story points estimate, and the planned release.
- B. conversations about the story, a written description, and success criteria about the story.
- C. the story points estimate, conversations about the story, and an agreed priority.
- D. tests to determine when the story is done, a written description, and the planned release.
Answer: B
NEW QUESTION 3
The velocity chart, storyboard, burndown chart, and impediment list are often communicated using:
- A. Status reports.
- B. Information radiators.
- C. Portfolio presentations.
- D. Project data packages.
Answer: B
NEW QUESTION 4
A user story says that a product must be very fast. During the demo, the Product Owner is dissatisfied with the speed of the product. The most likely reason that this occurred is because the user story was:
- A. Too large.
- B. Not estimated correctly.
- C. Not testable.
- D. Not descriptive of the value.
Answer: C
NEW QUESTION 5
According to the Agile Manifesto, which of the following describes the more valued items?
- A. Customer collaboration, following a plan, working software, and individual interactions
- B. Working software, individual interactions, responding to change, and comprehensive documentation
- C. Individual interactions, working software, customer collaboration, and responding to change
- D. Responding to change, individual interactions, processes and tools, and customercollaboration
Answer: C
NEW QUESTION 6
The smallest amount of functionality that delivers customer value is best described as a:
- A. Function point analysis.
- B. Right sized story.
- C. Minimum marketable feature.
- D. Userstory map.
Answer: C
NEW QUESTION 7
For a "caves and commonroom arrangement, the most appropriate prerequisite is that the people in the room must be working on:
- A. Whatever they choose.
- B. Individual projects.
- C. The same set of multiple projects,
- D. The same project.
Answer: D
NEW QUESTION 8
On a particular project, product quality is being measured at regular intervals and is consistently below the acceptable level. In a Lean environment, how should this problem be addressed?
- A. The team should implement more rigorous testing at the end of each development cycle.
- B. Management should direct the team on specific actions that they should take to improve quality.
- C. Management should guide the team as it seeks to improve itself and reduce errors in the system.
- D. The Project Champion should review the acceptable quality threshold to ensure that it is realistic.
Answer: C
NEW QUESTION 9
What key benefits might stakeholders realize from an Agile approach?
- A. The ability to bypass the change-management process, inserting new requirements and changes directly into the team as they meet daily
- B. The early and continuous delivery of valuable software, providing increased visibility and the opportunity for more frequent adjustments
- C. Increased access to the project and less reliance on formal reports and status meetings to better understand the current work and the risks the team is accepting
- D. The team’s flexibility to make changes mid-iteration as business needs or priorities change, increasing the ability of the team to meet project commitments
Answer: B
NEW QUESTION 10
In reference to Scrum, each sprint should produce:
- A. An increment of potentially shippable product functionality.
- B. Aset of documented product requirements and specifications.
- C. Arelease with testable and measurable functionality.
- D. An increment of potentially testable product functionality.
Answer: A
NEW QUESTION 11
Refactoring, as it applies to the practice of extreme Programming (XP), refers to:
- A. Restructuring the estimate by applying a higher cost performance index during ¡°whatif¡± analysis.
- B. Modifying the project due to scope changes, resource availability, and cost and schedule variances.
- C. Modifying the cost baseline due to an increased estimate at completion and a negative cost variance.
- D. Restructuring of code so as to improve the code without changing its external behavior.
Answer: D
NEW QUESTION 12
What is the first thing that a team should do to estimate user stories for a project?
- A. Sort the user stories according to priority.
- B. Schedule a team meeting to understand them.
- C. Define the story points measure.
- D. Estimate through function point analysis.
Answer: C
NEW QUESTION 13
At a strategic level, what is the most appropriate way for an Agile team to estimate a project?
- A. Creating a strategic plan by estimating hours and days required
- B. Using an abstract measurement to estimate Product Backlog items
- C. Estimating source lines of code needed to implement the features
- D. Taking an initial set of estimates and adding an appropriate risk factor
Answer: B
NEW QUESTION 14
A full cycle of design-code-verifyrelease practiced by extreme Programming (XP) teams is called:
- A. Story
- B. Timebox
- C. Iteration
- D. Burndown
Answer: C
NEW QUESTION 15
What is the best description of the relationship between Scrum and extremeProgramming(XP)?
- A. XP is a component of Scrum.
- B. The principles of each are often complementary.
- C. Scrum is a component of XP.
- D. The principles of each are often contradictory.
Answer: B
NEW QUESTION 16
In Agile projects, the technique in which planning is done at three distinct horizons is known as:
- A. Monte Carlo Analysis.
- B. Portfolio Management.
- C. DelphiTechnique.
- D. Progressive Elaboration.
Answer: D
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